Components
Solidion provides high-level components for managing Phaser’s game lifecycle.
The root component that creates a Phaser game instance.
<Game width={800} height={600} backgroundColor={0x000000}> {/* Scenes go here */}</Game>Defines a Phaser scene. All game objects must be placed inside a Scene.
<Scene name="main"> <sprite texture="player" x={100} y={200} /></Scene>Preload
Section titled “Preload”Handle asset loading declaratively.
<Scene name="main"> <Preload assets={[ { type: "image", key: "player", url: "/assets/player.png" }, { type: "spritesheet", key: "coins", url: "/assets/coins.png", frameConfig: { frameWidth: 32, frameHeight: 32 } }, ]} /> <sprite texture="player" x={100} y={200} /></Scene>Overlay
Section titled “Overlay”Layer scenes on top of each other for UI overlays, pause menus, etc.
<Game> <Scene name="game">{/* Game content */}</Scene> <Overlay name="hud">{/* HUD overlay */}</Overlay></Game>Game Objects
Section titled “Game Objects”All Phaser GameObjects are available as lowercase JSX elements:
| Element | Phaser Class |
|---|---|
<sprite> | Phaser.GameObjects.Sprite |
<image> | Phaser.GameObjects.Image |
<text> | Phaser.GameObjects.Text |
<rectangle> | Phaser.GameObjects.Rectangle |
<circle> | Phaser.GameObjects.Circle |
<container> | Phaser.GameObjects.Container |
<tilemap> | Phaser.Tilemaps.Tilemap |
| … | and more |